Jochen Meyer
Long-term Monitoring of Personal Health Parameters for the Prevention of Cardiovascular Diseases
Krzysztof Diks
Looking for a Challenge?
M.B. Monagan, K.M. Heal
Maple 6
K. M. Heal, M. L. Hansen, K. M. Rickard
Maple 6
Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel
description
Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.
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pages
545
Year published
2011
Publisher
Course Technology Ptr
Issn
1-4354-5886-9
Language
en
categories
id
I.3.7 LEN12