Andreas Spillner
Praxiswissen Softwaretest - Testmanagement
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Marvin L. Minsky
Prentice-Hall series in automatic computation Computation : finite and infinite machines
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Alfred V. Aho, Jeffrey D. Ullman
Principles of Compiler Design
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Proceedings
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Practical Augmented Reality
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Steve Aukstakalnis
description
This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon.
read more
pages
N/A
Year published
2017
Publisher
Usability
Issn
0-13-409423-9
Language
en
categories
id
H.5.2 AUK17